
Ranged, and AoE weapons are more versatile however. Equip at least one dweller with a melee weapon, as these benefit most from the STR stat. These are STR mines, and should be filled with STR build dwellers. The rest of this shaft can be filled with Living Quarters, and extra Storage.īuild Power rooms at the top two levels to tackle raids. This central shaft should be used for other rooms, like the Office, Radio and Barber. When building, only place your rooms on either side of the central shaft. These should be heavy END dwellers, with good STR, PER and AGI to fend off attackers. If you have one or more Mr Handy available, maximize efficiency by bulding resource rooms on either side of the central column. Late game design depends on your preferences, but stacking your resource mining rooms is a must for each of collection. In fact, it's quite likely you'll have enough caps within the first couple hours to start moving rooms if you wish to do so (like if didn't skip Tutorial) I always have enough money and people to build a new generator or diner room for hard situations or something like that.Įarly on it doesn't matter where you build what, as you'll get tons of caps later in the game and can reorganise them. Is it useful to train 6 persons at same time when you have 200 people total, or will you be okay with just 4 people at same time?īeside of that, my vault runs very good. I just need 1 training department for each attribut, never more. Im pretty sure i will never have to demolish rooms, because of my perfect efficient planning. But there its just place for medium rooms, not big rooms. Well, the placeholders are surprisingly always there, the whole right wing or right side or however you want to call it. Althrough they could use the elevator to the unarmed rooms. They go everytime the same way on first and second floor, where my heavy weapons are.

Well my bandits never go the deeper floors.

That's why so many people say to expand slowly and upgrade your rooms as you go so you don't have to remake them all later on. If you're planning on building BIG rooms for training then I would wait or put placeholders perhaps that you can delete and remake later on if you're able to. So bandits have to go all the way to one end to go down, then travel to the other end to go down. Originally posted by DiscipleofYahweh:I build my base as a maze with only one way up and down per level.
